1. LP (Linear Programing)
1) Àå Á¡
- ¸Å¿ì ³ÐÀº ¹üÀ§ÀÇ ¹®Á¦¸¦ ´Ù·ë
- Àß ¹ßÀüµÇ°í Å×½ºÆ®µÈ LP Code ¸¦ »ç¿ë, Proven Technique ÀÓ
- Àû¿ëÀÌ ¿ëÀÌÇÔ
- 0/1 Optimization °¡´ÉÇÔ (Equipment Selection µî)
2) ´Ü Á¡
- ³À̵µ°¡ ³ôÀº ºñ¼±Çü°è ¹®Á¦¿¡¼´Â Àß ÀÛµ¿ÇÏÁö ¾ÊÀ½ (Steam Property °è»êµî)
- ÃÖÀûÁ¡ÀÌ Constraints ³»¿¡ ÀÖÁö ¾ÊÀ»°æ¿ì´Â Convergency °¡ ´À¸²
- °æÇèÀûÀ¸·Î ¸¸µé¾îÁ®¾ß ÇÏ´Â Tolerance ¹× Dead Zone ÀÌ ÇÊ¿äÇÔ
2. GRG (Generalized Reduced Gradient)
1) Àå Á¡
- ´ëºÎºÐÀÇ ºñ¼±Çü°è ¹®Á¦¿¡¼µµ Àß ÀÛµ¿ÇÔ (NLP, Proven Technique)
- º¯È¯µÈ ¹®Á¦¸¦ À§ÇØ Àß ¹ßÀüµÈ Unconstainted ÃÖÀûÈ ±â¼ú¿¡ ´ëÇÑ µµ±¸È
2) ´Ü Á¡
- Algorithm ÀÇ °¢ ´Ü°è¸¶´Ù Equality¸¦ ¸¸Á·½ÃÅ°´Â °ÍÀÌ ÇÊ¿äÇÔ
- ¸Å¿ì ±¤¹üÀ§ÇÑ ¹®Á¦¿¡ ´ëÇؼ´Â Computational Limit ¸¦ °¡Áú¼ö ÀÖÀ½
- Integer Optimization ÀÌ ºÒ°¡´ÉÇÔ
3. QP, SQP (Successive Quadratic Programming)
1) ÀåÁ¡
- ¸ñÀûÇÔ¼ö³ª Constraint ¿¡ ´ëÇØ 2 Â÷ÇÔ¼ö°¡ »ç¿ëµÊÀ¸·Î¼ LP ¹× GRG ¿Í ¿¬°üµÈ ¸¹Àº ¹®Á¦µéÀ» ±Øº¹ÇÒ ¼ö ÀÖÀ½
- 50,000 Equation ÀÌ»ó µÇ´Â ±¤¹üÀ§ÇÑ ¹®Á¦µéÀ» ´Ù·ç±â À§ÇØ Sparse(ºÐ»ê) Çà·Ä±¸Á¶°¡ °¡´ÉÇÔ
- GRG ¿¡ ºñÇØ ÀûÀº¼öÀÇ Iteration Calculation
- Industrially Proven Technique
2) ´Ü Á¡
- Integer Optimization ºÒ°¡´É (SQP ¿ÜºÎ¿¡¼ Data 󸮰¡ ÇÊ¿äÇÔ)
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